![]() How would you go about that? Let’s use a 2D plane to describe the following scenario (and I apologise in advance for the terrible diagrams that follow): Imagine if I told you that you needed to represent distance, the space around you, and yourself on a 2D plane. With that comes a varied ability to understand space. ![]() Spatial awareness is something that, in real life, differs between individuals. In the end the Worms franchise lives and dies by on screen HUD. Not intentionally of course, but with the onset of another dimension came an additional problem, that is, how to represent 3D space in its interface to allow a conduit between the game’s mechanics and the player. Which is why when the game went 3D it lost that sleek, perfect design that made what is essentially a game of algorithms into a mainstream hit. But it just so happens that in worms, it forms an integral part of the game. Each and every game you have played since the onset of physics engines has some sort of calculation happening behind the scenes when you press a button on your controller. This isn’t rocket science, but it is clever game design that takes a game that is mechanically complex and makes it easily digestible by the people that are playing it. The wonder of Worms though is that Team 17 cleverly cover all of this up with a series of intuitive metres to make all of that easy for the brain to calculate quickly and shoot accordingly. Every shot is based on calculations of wind velocity, gravity and power, which determine how far your shot will be propelled, how far it will be blown and then how quickly it will fall the the ground. It is less about the wildly crazy humour and attitude of the games than it is the pure mathematics that sit behind the scenes of worms. Team 17 please just throw theme packs, levels and missions at me and I will continue to buy them because, I’ll just say it – I love Worms. The satisfaction of slotting that bazooka shell through an almost impossible space to win that trench-based war of attrition in the last throws of a hard fought and endured battle is near unmatched in the gaming world. There is something about the simplicity of the Worms series that makes my heart sing whenever I play them.
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